Chattycast 112: Middle Wares

October 13, 2016

The PlayStation VR launches this week, marking the latest of the big virtual reality pushes to hit in 2016. While companies like Google have gone low-end and entry-level, and Oculus and Vive cater to power users, PlayStation seems contentedly right in the middle in terms of both power and price. More than anything, that just might prove the key to its success.

This week, the Chattycast talks about the PlayStation VR, and the strategy behind positioning oneself as the "mid-tier" product. Where has it been most successful? What risks are associated with not boasting superior price or power? Is PSVR's ties to the PlayStation 4 make it less appealing to the broad market, or more inviting and familiar to those who know the brand?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 111: The Freshman Class of 2016

October 11, 2016

We're entering the annual autumnal madness, which in typical fashion is going to mean plenty of high-profile sequels like Gears of War 4, Watch Dogs 2, and Battlefield 1 for some reason. Since the rest of the release calendar is essentially filled with franchise entries, this week seems like a good time to remember this year's originals.

What are your favorite debut or one-off games from this year? Which ones would you like to see gain a sequel or spin-off of their own? Which ones do you want to see remain a singular and unique entry, and why?

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Chattycast 110: Seriously Video Games

September 30, 2016

Mafia 3 comes out next week, swapping the New York gangster movie aesthetic for civil right rights tensions in the deep south in the turbulent 1960s. It's an uncommon subject matter, and one that could easily misstep, especially for a AAA game that's forming one of 2K's major sales pillars for the year.

This week, the Chattycast talks about games tackling difficult subject matter. Should it happen more often? Have games developed the narrative tools to deliver a story with the right touch? What unique aspects to handling difficult subjects can games bring to the table? Why don't more major publishers attempt to tackle these issues head-on?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 109: Game Time

September 22, 2016

It's no coincidence that as the average age of gamers has risen, so has the trend of selling DLC and microtransactions as convenience items. We all still want to play games, but the sheer number of them, paired with adult responsibilities, makes it impossible to ever really reduce that ever-growing backlog. It's like the twist ending of a Twilight Zone episode: when you reach a comfortable place of adulthood, you can buy games all you want, but you have no time to play them.

This week, the Chattycast gets a little more personal by talking about balancing games into our lives. As the two hosts are married beardos, one with a toddler, fitting in game time is an ever-present threat. We'll talk all about how we manage, or more frequently fail to manage, finding time to play. Have you experienced similar troubles? How do you deal with it?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 108: Hit ReCored

September 16, 2016

ReCore comes out this week, marking one of Microsoft's marquee games for the fall season alongside another entry in Keiji Inafune's startup Comcept. It's budget-priced, and while it has some genuinely good ideas and fun moments--review forthcoming--it certainly shows in the production values at times.

This kind of mid-tier, AA game has largely gone missing in recent years, as the industry stratifies toward blockbusters and indies. But these can be valuable to inject some fresh blood and personality into an almost-big-budget game. Why don't we see more B-tier releases get this kind of attention from their publishers? Should gamers rally around these small-but-not-too-small games to encourage a greater breadth, or does a budget price turn you off as a signal of its quality?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 107: It’s a Mixed Bag

September 9, 2016

Due to scheduling conflicts and industry events, we're recording on a Friday this week. And, since it was an unexpectedly eventful and honestly kind of strange week for industry news, we're going to have a looser Friday show chatting about some of the week's big events. 

The iPhone 7! PlayStation Slim and Pro! Mario is an endless runner! And probably lots of other events in what will essentially be an extended version of Newsybits. What news surprised or delighted or angered you the most this week?  

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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PAX West Day 3

September 6, 2016

Our special dispatches from PAX West wrap up with interviews with Scott Warr from Gearbox and Brian Hines from Obsidian. Then Cass says farewell to Seattle with a mega-sized journo roundtable that includes Greg Burke, Joseph Knoop, Mike Martin, David Roberts, David Houghton, Steven Santana, and some guy selling cookies.

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PAX West Day 2

September 4, 2016

Our special dispatches from PAX West roll on with a round of interviews with developers on Strafe, Warlock on Firetop Mountain, We Are Chicago, and the new update for Enter the Gungeon. Then Cass debriefs her day with fellow PAX-goers and journalists Mike Martin, Will O'Neill, David Houghton, David Roberts, Joseph Knoop, and SarahTheRebel.

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PAX West 2016: Day 1

September 3, 2016
In our first of the weekend's special PAX West podcasts, Cassidee Moser talks with the developers behind Klang, West of Loathing, and The Fall Unbound. Then, with the day complete, she kicks back and talks with some other journalists covering the show (Mike Martin, Joe Knoop, and David Roberts) to share their impressions.
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Chattycast 106: Trippin’ Fall

September 1, 2016

The outdoors is not as oppressively hot, footballs are not as motionless, Halloween decorations are out oddly early at grocery stores, and the skies darken before 9 PM. It must be almost autumn, the season of a rich video game bounty.

This week, the Chattycast commences its annual fall video games preview. We'll talk about some of the games we're most looking forward to playing, others we're concerned about, and wrestle with some of the biggest questions we're pondering as barrel head-first toward the holidays. What questions are pressing on your mind for the autumn games harvest?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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