Chattycast 109: Game Time

September 22, 2016

It's no coincidence that as the average age of gamers has risen, so has the trend of selling DLC and microtransactions as convenience items. We all still want to play games, but the sheer number of them, paired with adult responsibilities, makes it impossible to ever really reduce that ever-growing backlog. It's like the twist ending of a Twilight Zone episode: when you reach a comfortable place of adulthood, you can buy games all you want, but you have no time to play them.

This week, the Chattycast gets a little more personal by talking about balancing games into our lives. As the two hosts are married beardos, one with a toddler, fitting in game time is an ever-present threat. We'll talk all about how we manage, or more frequently fail to manage, finding time to play. Have you experienced similar troubles? How do you deal with it?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 108: Hit ReCored

September 16, 2016

ReCore comes out this week, marking one of Microsoft's marquee games for the fall season alongside another entry in Keiji Inafune's startup Comcept. It's budget-priced, and while it has some genuinely good ideas and fun moments--review forthcoming--it certainly shows in the production values at times.

This kind of mid-tier, AA game has largely gone missing in recent years, as the industry stratifies toward blockbusters and indies. But these can be valuable to inject some fresh blood and personality into an almost-big-budget game. Why don't we see more B-tier releases get this kind of attention from their publishers? Should gamers rally around these small-but-not-too-small games to encourage a greater breadth, or does a budget price turn you off as a signal of its quality?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 107: It’s a Mixed Bag

September 9, 2016

Due to scheduling conflicts and industry events, we're recording on a Friday this week. And, since it was an unexpectedly eventful and honestly kind of strange week for industry news, we're going to have a looser Friday show chatting about some of the week's big events. 

The iPhone 7! PlayStation Slim and Pro! Mario is an endless runner! And probably lots of other events in what will essentially be an extended version of Newsybits. What news surprised or delighted or angered you the most this week?  

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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PAX West Day 3

September 6, 2016

Our special dispatches from PAX West wrap up with interviews with Scott Warr from Gearbox and Brian Hines from Obsidian. Then Cass says farewell to Seattle with a mega-sized journo roundtable that includes Greg Burke, Joseph Knoop, Mike Martin, David Roberts, David Houghton, Steven Santana, and some guy selling cookies.

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PAX West Day 2

September 4, 2016

Our special dispatches from PAX West roll on with a round of interviews with developers on Strafe, Warlock on Firetop Mountain, We Are Chicago, and the new update for Enter the Gungeon. Then Cass debriefs her day with fellow PAX-goers and journalists Mike Martin, Will O'Neill, David Houghton, David Roberts, Joseph Knoop, and SarahTheRebel.

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PAX West 2016: Day 1

September 3, 2016
In our first of the weekend's special PAX West podcasts, Cassidee Moser talks with the developers behind Klang, West of Loathing, and The Fall Unbound. Then, with the day complete, she kicks back and talks with some other journalists covering the show (Mike Martin, Joe Knoop, and David Roberts) to share their impressions.
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Chattycast 106: Trippin’ Fall

September 1, 2016

The outdoors is not as oppressively hot, footballs are not as motionless, Halloween decorations are out oddly early at grocery stores, and the skies darken before 9 PM. It must be almost autumn, the season of a rich video game bounty.

This week, the Chattycast commences its annual fall video games preview. We'll talk about some of the games we're most looking forward to playing, others we're concerned about, and wrestle with some of the biggest questions we're pondering as barrel head-first toward the holidays. What questions are pressing on your mind for the autumn games harvest?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 105: Real It In

August 26, 2016

Madden NFL 17 launches this week, serving as the unofficial christening of the fall video game season. As always, EA Sports promises this is the most realistic the series has ever been, as it continues to refine itself towards perfect verisimilitude. But should it?

This week, the Chattycast talks about realism in games. It's often treated as the ultimate goal of series like sports, racers, and even some shooters, but at what point does realism stop being fun? How should game developers strike a balance between striving for realism and making exceptions that are simply more fun? Does the goal of realism sacrifice a level of input necessary to make game development itself a creative endeavor?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 104: Patchwork Guilt

August 19, 2016

In the last week or so, we've seen radically different approaches to patches. No Man's Sky shipped with a day-one patch still pending, leading to problems with coverage when media and players found early copies. Shortly after, Square Enix chose to delay the release of Final Fantasy XV, with the given reason that it wanted the game finalized on the disc without the need for a patch. At the same time, this move contradicted its careful marketing roll-out, and angered some fans.

This week, the Chattycast talks about patches, especially of the day-one variety. Do we prefer the standardization of patches over last-minute delays? Which is ultimately more damaging to a game's reputation and sales? Is the need for patches more a marketing or development consideration?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 103: Sky Pirates

August 12, 2016

No Man's Sky launched this week, but not without a very strange weekend preceding it. With a dearth of official reviews, the Internet turned toward a community member who had obtained an early copy from a store that broke its street date agreement. Not to be left behind, some press outlets obtained copies in a similar manner and began coverage. Putting a capper on the whole thing, a significant day-one patch made many of those early impressions obsolete, since the game had been changed enough that they were no longer representative of the experience. 

This week, the Chattycast talks about No Man's Sky, and the strange microscope that it inadvertently held up to the games industry. Why are publishers increasingly cutting out reviews? What's the proper way for publishers to deal with broken street dates? What does it say about the medium that early impressions, however obtained, can be so out-of-sync with the finalized game due to patches? 

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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