Chattycast 104: Patchwork Guilt

August 19, 2016

In the last week or so, we've seen radically different approaches to patches. No Man's Sky shipped with a day-one patch still pending, leading to problems with coverage when media and players found early copies. Shortly after, Square Enix chose to delay the release of Final Fantasy XV, with the given reason that it wanted the game finalized on the disc without the need for a patch. At the same time, this move contradicted its careful marketing roll-out, and angered some fans.

This week, the Chattycast talks about patches, especially of the day-one variety. Do we prefer the standardization of patches over last-minute delays? Which is ultimately more damaging to a game's reputation and sales? Is the need for patches more a marketing or development consideration?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 103: Sky Pirates

August 12, 2016

No Man's Sky launched this week, but not without a very strange weekend preceding it. With a dearth of official reviews, the Internet turned toward a community member who had obtained an early copy from a store that broke its street date agreement. Not to be left behind, some press outlets obtained copies in a similar manner and began coverage. Putting a capper on the whole thing, a significant day-one patch made many of those early impressions obsolete, since the game had been changed enough that they were no longer representative of the experience. 

This week, the Chattycast talks about No Man's Sky, and the strange microscope that it inadvertently held up to the games industry. Why are publishers increasingly cutting out reviews? What's the proper way for publishers to deal with broken street dates? What does it say about the medium that early impressions, however obtained, can be so out-of-sync with the finalized game due to patches? 

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 102: Don’t Fear the Reaper Player

August 4, 2016

This week saw the advent of Doctor Games' birthday, marking another full year of careening toward his inevitable grim reward. To mark the occasion in the most macabre way possible, we thought we'd spend some time talking about the icy embrace of death, which Bryan is now one step closer to. 

Specifically, this week the Chattycast talks about how video games handle death--both as a game mechanic and story element. Is "death" an outdated notion from the quarter-munching arcade days, or is it still a valuable tool for negative feedback? What deaths in video game stories are most memorable to you? Does the existence and constancy of "death" as a game mechanic undermine the narrative impact when it happens for story purposes? 

(And wish Bryan a Happy Mortality Reminder Day!) 

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 101: Intro to Game Droughts

July 28, 2016

We're deep in the summer heat of video games, and fresh video game releases have slowed to a crawl. Every gamer deals with this annual dry spell differently, and this week the Chattycast is going to dive into all the ways we keep busy as the industry takes some time off.

Do you dive into your backlog? Replay some old favorites? Sharpen your skills in a multiplayer game? Fill your coffers with indies and older hits that are on sale? Take a break from games entirely so you're ready to devour the fall harvest?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 100: The Next 100

July 15, 2016

This week the Chattycast hits a milestone by reaching into the triple-digits. We began this idea about two years ago, and it's incredible to think how much has changed in that time. So to mark our 100th episode, we're going to take a look forward to the next 100 episodes.

What do we expect to happen in the games industry over the next two years? What exactly is the NX, and will it be a competitor to Xbox and PlayStation? Are Microsoft and Sony's plans to release intermediary consoles destined to fizzle, or do they represent a bold next step? What will happen to VR and AR adoption rates? What surprises await us? We don't know, but we're going to spend this episode talking about our wishes, hopes, and fears for the next two years.

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 99: You GotMY

July 7, 2016

It's July, and that means it's time for our annual Games of the Mid-Year check-in. This week, the panel sits down to talk about our favorite games this year, and ones likely to at least get a mention during the final GOTY discussions this December. Doom! Overwatch! Pocket Card Jockey! And probably some others. 

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Chattycast 98: In Memorium, E3 2016

June 23, 2016

E3 has come and gone, marking a show of firsts for Shacknews. This week, with the summer doldrums starting to set in, the crew is going to sit down to a long chat about our experiences from the show floor. Our favorite press conferences, the games that stood out the most, and what it was like having our own booth--we'll talk about it all.

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 97: Wild Wild Guess (2016 Edition)

June 9, 2016

We're less than one week away from E3, and the industry's biggest event has definitely started to spill over into the prior days. Leaks have gone from a drip to a full-on flood, but that doesn't mean there isn't plenty still left to speculate about.

This week, the Chattycast revives an annual tradition for its wild predictions. We cast a glower at weak "we think this rumor will be true" predictions and go whole-hog on making bold pronouncements that may very well prove incorrect. We'll be going through all the major console manufacturers and third-party publishers and fling theories at the wall to see what'll stick.

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 96: E3 20XX in New Los Angeles

June 2, 2016

E3 is only weeks away, but already it appears this year will have a very different feel than previous years. Several big publishers have pulled out entirely, the press conferences are spreading to earlier in the week, and the event is opening itself up (slightly) to the public. In the span of a year, E3 has changed dramatically. So what about five years?

This week, the Chattycast gazes into its crystal ball and tries to predict the E3 of the future. Given current trends, where is this show going? Will the future include expensive booths? Press-only demos? Will it move out of the LA Convention Center again? How can and should the media adapt to a show that is slowly taking its messaging directly to fans?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Chattycast 95: Don’t Worry, Loves! The Chattycast’s Here!

May 26, 2016

Hey everyone. It’s me, Bryan, AKA Doctor Games. I’m writing the Big Topic this week. Where’s Steve, you ask? Don’t worry about it. Also don’t check the broom closet, no matter how much muffled yelling and clattering you hear. It’s just ghosts. Ghosts who won’t listen to insightful suggestions.

Anyway, since this week is the launch of Overwatch, a game I have turned a critical eye toward and found to be the single most important video game story of the year, I have declared editorial fiat in making this week’s Chattycast all about Blizzard’s first fully new IP in years. But rather than just spend the entire show talking about how great the game is – and I could certainly do that – I figured it’d be interesting to cast Overwatch in the larger context of the genre.

Could this be the hallmark of truly cooperative shooters? What does the popularity of a game that does not track the traditional K/D stats mean for improving the often toxic nature of online gaming communication? Are hero-based shooters in which you learn classes and characters like fighting game combatants the next big thing?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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